![]() Why is it that people who are making comments intended to make this event practical even for those with a long-term plan are being responded to as though the whole game should be about click-and-collect, don't-think-it-through willingness to abandon any such plans? Not that something like that could not be done. The duration does need to be short because of the power it provides - it needs to be unrealistic to stockpile and maintain that state.Click to expand.I suspect you are missing the point of quests, what they are intended to achieve for players and how they fit into Inno's business model (not that I pretend to direct knowledge of that). The limited building can stack unlike pots and tavern - I agree it's too hard to obtain for the value it provides - but perhaps some whale on a new city will gobble up a few hundred of em to be able to fight all day in GBG one day since unlike pots + tavern, these towers stack with each other. Not as interesting as A, but still interesting. While I went sleigh builders for a long while, I'm now thinking about cider mill lv 1 for the rush ability as rushes have gotten more common. The further intricacy of using a special supply building and not always being able to rush (only on the productions that make coins or supplies) is also moderately interesting. ![]() This is a moderately interesting decision - we need more of those.ī. This makes city design interesting - do you want space for 1 supply building and make the quests torture, or 6 and make them reasonable, or even more and make them fast? (With the tradeoff that if you have less you have more space for what you really want). One of the few remaining stresses against stacking whatever stats you care about (FP/military).
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